Combat
From MRQWiki
Chapter Three - Combat
- Combat SRD - The SRD
- Hit Points Rather Than Hit Locations - quick and simple hit points
- Armor Tables - fleshed out armor tables
- Armor Use Skill - one method to deal with astronomical armor skill penalties
- Attack Rolls - alternate attack roll options
- Mook Rules - Allow your heroes to wade through those nameless minions
- Increased AP for Parrying
- Using HPs for parrying - another take on the issue of MRQ's low APs for parrying.
- New combat rules - Variants to MRQ's combat system.
- Combat Actions - New Combat Actions
- Critical Table - A table to roll critical hit results on.
- CombatTrackingSheet.pdf - GM's sheet on which to track combat actions
- Combat Fix - A quick fix to the MRQ combat order and table confusion
- Non Tabular Combat - A suggested set of combat rules that use the new opposed rule mechanic, but avoid the need for combat tables.
- Opposed Roll Combat - The Opposed Roll Combat rules which Pete Nash developed. Pete had originally submitted it for inclusion in the Advanced Combat book.
- Vitality - An addition to the hit point system, as well as new poison rules
- Martial Arts - Rules by Jandar for a deadlier Martial Arts in MRQ.
New Combat Actions
Categories: SRD | Combat | Armor | Attack
