Critical Table
From MRQWiki
01-40 Direct Blow
* Weapon Does Maximum Damage. * Impaling Weapons Impale. * Spellcasting Persistence tests are Difficult (-20%)
41-75 Well Placed Direct Blow
* Weapon Does Maximum Damage and Ignores Armor. * Impaling Weapons Impale. * Spellcasting Persistence tests are Hard (-40%)
76-80 Unbalancing Blow
* Weapon Does Maximum Damage * Impaling Weapons Impale. * Target Must make a Difficult (-20%) Athletics or be knocked Down * Spellcasting Persistence tests are Hard (-40%)
81-85 Well Placed Unbalancing Blow
* Weapon Does Maximum Damage.and Ignores Armor * Impaling Weapons Impale. * Target Must make a Very Hard (-60%) Athletics or be knocked Down * Spellcasting Persistence tests are Very Hard (-60%)
86-90 Stunning Blow
* Weapon Does Maximum Damage * Impaling Weapons Impale * Target Loses next 1d3+1 Actions and Reactions * Difficult (-20%) Resilience test or drop any held items * Spellcasting Persistence tests are Very Hard (-60%)
91-95 Well Placed Stunning Blow
* Weapon Does Maximum Damage and Ignores Armor * Impaling Weapons Impale * Target Loses next 1d4+1 Actions and Reactions * Hard (-40%) Resilience test or drop any held items * Spellcasting Persistence tests are Nearly Impossible (-80%)
96-99 Vital Blow
* Automatic Major Wound * Impaling Weapons Impale * Target Loses next 1d4+1 Actions and Reactions * Very Hard (-60%) Resilience test or drop any held items * Spellcasting Persistence tests are Nearly Impossible (-80%)
100 Lethal Blow
* Target Dies
