Critical Table

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01-40 Direct Blow

* Weapon Does Maximum Damage.
* Impaling Weapons Impale.
* Spellcasting Persistence tests are Difficult (-20%)

41-75 Well Placed Direct Blow

* Weapon Does Maximum Damage and Ignores Armor.
* Impaling Weapons Impale.
* Spellcasting Persistence tests are Hard (-40%)

76-80 Unbalancing Blow

* Weapon Does Maximum Damage
* Impaling Weapons Impale.
* Target Must make a Difficult (-20%) Athletics or be knocked Down
* Spellcasting Persistence tests are Hard (-40%)

81-85 Well Placed Unbalancing Blow

* Weapon Does Maximum Damage.and Ignores Armor
* Impaling Weapons Impale.
* Target Must make a Very Hard (-60%) Athletics or be knocked Down
* Spellcasting Persistence tests are Very Hard (-60%)

86-90 Stunning Blow

* Weapon Does Maximum Damage
* Impaling Weapons Impale
* Target Loses next 1d3+1 Actions and Reactions
* Difficult (-20%) Resilience test or drop any held items
* Spellcasting Persistence tests are Very Hard (-60%)

91-95 Well Placed Stunning Blow

* Weapon Does Maximum Damage and Ignores Armor
* Impaling Weapons Impale
* Target Loses next 1d4+1 Actions and Reactions
* Hard (-40%) Resilience test or drop any held items
* Spellcasting Persistence tests are Nearly Impossible (-80%)

96-99 Vital Blow

* Automatic Major Wound
* Impaling Weapons Impale
* Target Loses next 1d4+1 Actions and Reactions
* Very Hard (-60%) Resilience test or drop any held items
* Spellcasting Persistence tests are Nearly Impossible (-80%)

100 Lethal Blow

* Target Dies
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