Healing
From MRQWiki
The Rune of Healing
Also called the Rune of Wholeness and Unity of Being, the Healing Rune is specifically associated with acts of recovery, personal stability and support, as well as the skills associated with healing and the restoration of health. Though more specialised and focused than that of the Rune of Fertility, whose association with Healing is a result of its gifts of growth, plenty and procreation, the Healing Rune also addresses the Unity of mind and spirit.
It is frequently associated with one or two other Runes which govern or indicate its use. The cults of healing, such as Suberle, are those who might otherwise have struggled to integrate the Fertility Rune to themselves, or who found the diverse needs of the healing powers significantly more useful in caring for their followers. The Healing Rune is often associated with a type of being, such as Spirit, Beast, Man or even Plant; such an association can both focus and strengthen its powers in those areas.
Rune Spells
Spells cast through the Rune of Healing include Heal, Cleanse and Draw Poison and similar spells.
Runic Power
The Runic Power of the Rune of Healing is a bonus of +5% to spell casting for any spell associated with healing and recovery, such as Heal or Regrow Limb, and a bonus of +5% to First Aid and Healing skills and to all Lore and Craft skills associated with the act of healing, such as Lore(Anatomy) and Craft(Midwifery).
The Rune of Healing is Open Gaming Content from Sceaptune Games
