LA Comments

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We've been using the equivalent of Legendary Abilities in RQ for about 20 years. We just called them "Special Abilities", "HeroQuest Abilities" or "Magical Abilities".

Normally, PCs would get them from HeroQuesting, as gifts from deities or as side-products of powerful magic items. Most of these were not skill based but gave a special ability to the PC under certain circumstances.

So, I have no objection to Legendary Abilities as such.

I'm not too keen on just getting them once you have reached a certain level. That might be suitable for some abilities, but certainly wouldn't be suitable for all of them.

For Legendary Abilities that are simply extensions of a normal skill, I'd say that anyone who has passed the requirements can learn the Legendary Ability after a period of study (GM determined).

So, an archer with DEX 15 and 90% Bow can do some further trainng and get the Dead Eye Legendary Ability. Someone with Rapier 90% can train and get the Duellist ability. But, someone with CON 15 and Resilience 75% couldn't just take Poison Immunity as a Legendary Ability as that should be something gained via HeroQuest/Gift/Blessing or whatever.

I'd also allow the Traits from the Monsters Book to be taken as Legendary Abilities, under certain circumstances. So, Breathe Fire could be gained as a Legendary Ability by a Dragon Cultist or as a reward on a HeroQuest or as a side-effect of a magical item, but Formidable Natural Weapons might be taken by a Martial Artist with sufficiently high unarmed combat skills.