Magazine Article Index
From MRQWiki
Signs & Portents Roleplayer Magazine
Issue 35
Page 52: A Raven in the Roost. (Scenario by Bryan Steele)
Issue 36
Page 28: RuneQuest Variant Weapon Tables - Introducing Lethal Extreme or High Fantasy to RuneQuest. (Rules by Matthew Sprange)
Page 44: The Mad Druid. (Scenario by Tim Bancroft)
Issue 37
Page 46: Lesser Known Fauna and Flora - Some unusual plants and creatures for your RuneQuest game. (Source Material by Carl Walmsley)
Issue 38
Page 24: Enchanted Items - Magical treasures for your RuneQuest games, both intriguing and useful. (Source Material by Carl Walmsley)
Page 38: The Totally Random RuneQuest Character Generation Method. (Rules by Chris Longhurst)
Issue 39
Page 24: Rune Magic - A handful of helpful enchantments. (Source Material by Carl Walmsley)
Issue 40
Page 21: Arrows - A variety of historical and fantastical ammunition for archers. (Source Material by Carl Walmsley)
Page 41: Gloranthan Goodies - A selection of tools, oddities and curiosities that you may see in a Gloranthan marketplace. (Source Material by Bryan Steele)
Issue 41
Page 6: Druids - Blending history and fantasy, here is an introduction to these forest-dwelling healers. (Source Material by Tim Bancroft)
Page 56: A Recipe for Disaster - A short introductory scenario for RuneQuest featuring an odd ailment, killer bees, and mysterious pies. (Scenario by Carl Walmsley)
Issue 42
Page 20: Lankhmar: Loot - You can find a lot of things amongst other people’s belongings. (Source Material by Carl Walmsley)
Page 47: Tors and Tombs - A RuneQuest adventure with a druid. (Scenario by Tim Bancroft)
Issue 43
Page 5: Twenty Gloranthans - Twenty sketched-in NPCs ready for use in your Gloranthan games. (Source Material by Tim Bryan Steele)
Page 47: Vignettes - Four short adventures. (Scenarios by Carl Walmsley)
Issue 44
Page 18: Spirits - Incorporeal creatures to confuse Player Characters with and broaden your options for immaterial encounters. (Source Material by Matt Thomason)
Page 57: My Brother's Feast - Fight trollkin, loot their meagre treasures, and face off against an ancient mostali construct in this RuneQuest scenario. (Scenario by Nick Robinson)
Issue 45
Page 2: Word from the editor - For RuneQuest the stats for a Bohemian Ear Spoon. (Source Material by Chris)
Page 12: Elric and Hawkmoon - An overview of the Worst Kept Secret In Roleplaying - our new Eternal Champion licences. (Article by Richard Ford and Lawrence Whitaker)
Page 17: Spirit Invocation - A new magical style all about how to summon, fight and bind spirits. (Article by Matt Thomason)
Page 43: Down the Hatch - Intoxication, inebriation and the morning after. Drunkenness in RuneQuest. (Article by by Carl Walmsley)
Page 61: Enchanted Arcana - A selection of magic items and the methods used to create them. (Article by Carl Walmsley)
Issue 46
Page 42: Living Magic - Magic items that think. (Article by Carl Walmsley)
Page 58: The Quest for the Stones - An assault on a goblin stronghold for experienced RuneQuest characters. (Scenario by By Neil Smith)
Issue 47
Page 13: Fomorian Lords - A sneak preview of one of the big nasties from the fortcoming RuneQuest Sláine.
Page 16: Blood of Orlanth - A quick overview of the new Glorantha campaign by its author, Gareth Hanrahan.
Issue 48
Page 17: Alternative Elementals - Eight unusual elementals based on non-classical elemental configurations.
Page 29: A Wager Lost - A short adventure for the new RuneQuest Sláine. As played at GenCon UK!
Page 52: Bad Dreams - A nice hotel, a monastery full of lepers and madmen and strange magic afoot in this RuneQuest adventure.
Issue 49
Page 23: A Job well Done - Rewards for RuneQuest.
Page 27: The Cult of Myrrddin - Working for the wizard in RuneQuest Slaine.
Page 49: Prophet, Adventurer, Warder - The first in a short series of Aldryami Addenda to coincide with the release of the Elfs book.
Issue 50
Page 10: Wondrous Materials - A selection of magical materials for crafting special items with.
Page 33: The Elder Wilds - The second Aldryami Addendum, introducing a fourth elf forest to supplement the three in Elfs.
Page 45: Younger Kingdoms Explored - A look at two lesser-known kingdoms from the Elric saga.
Issue 51
Page 21 RuneQuest: Legendary Swords - Blades of legend, statted up for RuneQuest. By Carl Walmsley
Page 34 Glorantha: The Voralans - Aldryami Addendum #3: Black Elfs. By Shannon Appelcline.
Page 42 A Young Kingdom Digest - Non-Player Characters for Elric.
Issue 52
Page 4 RuneQuest: Camel Spiders - A one-page creature feature dedicated to the wailing arachnids of the desert.
Page 23 RuneQuest: Summoners - If you have ever wanted to add a bit of Final Fantasy to your RuneQuest, here’s how.
Page 49 Hawkmoon: The Ichthus of Life, Part 1 - The opening movements of a scenario for Hawkmoon, featuring a magic fish and some Frenchmen.
Issue 53
Page 22 RuneQuest: Shapeshifters and Deceivers - An array of things that pretend to be other things.
Page 35 RuneQuest: The Serpentine Hive - Snakes with a supremacist agenda and specialized roles in their hive-like society.
Page 46 Glorantha: The Voralan Tribes - An unexpected fourth entry in the Aldryami addenda series, covering a Voralan-controlled area.
Page 51 Hawkmoon: The Ichthus of Life, Part 2 - Thieves and castle assaults in the second part of this adventure.
Issue 54
Page 41 Hawkmoon: The Icthus of Life - Part three of the epic Hawkmoon scenario. Featuring monks and zombies with dirty habits.
Page 62 RuneQuest: Of Protean Form - Shapechanging magic for the RuneQuest game.
Page 95 RuneQuest: Combat - More rules for running combat in RuneQuest – introducing ways for the more heroic types to cut through swathes of mooks.
Issue 55
Page 73 Hawkmoon: Beast Orders of Granbretan - Expanded rules for minor Beast Orders serving under the Dark Empire.
Issue 56
Page 30 Hawkmoon: Icthus of the Nazanene - The fourth and final chapter of the Icthus of Life Campaign by Richard Ford.
Page 47 Elric: The Mereghn - A taster Cult to wet your appetites for the up coming Cults of the young Kingdoms by writer Lawrence Whitaker
Page 58 RuneQuest: Stirring Dara Happa - Writer Lawrence Whitaker gives an insight into how the upcoming Dara Happa Stirs campaign book came into being
Issue 57
Page 13 Formorians Lords
Page 23 The Southern Traitors - Drune Warrior Order
Page 62 A Created Life - Automata
Issue 58
Page Breaking The Stones - Scenario
Issue 59
Page Breaking The Stones - Scenario
Issue 60
Page 32 Lock and Ward - Items to thwart thieves
Issue 61
Page 33 Love & Hate - mechanics Page 37 Sanity - Rules for sanity Page 43 Down The Hatch - Drinking
Issue 62
Page 9 Ghost of a Chance - Scenario Page 76 Go for the Eyes - Creatures
Issue 63
Page 28 Plunder of the elfs - Elfs stuff
Issue 64
Issue 65
Issue 66
Issue 67
Page 25 The Malady - Scenario Page 68 Elf Monsters - Planty Death
Issue 68
Page 54 Arcana of the Elements Combined - Magic
Issue 69
Page 32 Monstrous Minions - Creatures
Issue 70
Page 50 The Witching Wheel - Scenario Page 54 Plunder of the Ducks - Duck Loot
Issue 71
Page 46 Plunder of the Dwarfs - Duck Loot
Issue 72
Page 50 Temple of the Snake - Lankhmar Cult/Location Page 74 Imenth'er - Dragon Graves of Melnibone
Issue 73
Page 70 Goblins of Genertela - Goblins
Issue 74
Issue 75
Page 28 Presentation MRQII - RQ2 Intro
Issue 76
Page 20 God of Goblins - Goblins
Issue 77
Page 42 Cutting Edge - Combat maneuvers
Issue 78
Issue 79
Page 30 RQII Encounters - scenario
Issue 80
Issue 81
Issue 82
Page 18 The Naked and the Dead - scenario for Clockwork & Chivalry
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