New Exceptional Items
From MRQWiki
Exceptional Item Effects
The standard rules for these don't cover interesting items, unless they are weapons or armour. Exceptional Lock Picks just increase Mechanisms, for instance.
Firstly, I would abandon the limits on stacking, so a piece of armour with Bulwark 4 would add +4 APs.
Secondly, if the Crafter rolls a critical, then the item is of one quality level higher than normal. So, a weaponsmith with Craft (Weapons) 90% tries to make a Greater Quality sword, he halves his skill to 45% and rolls 03, a critical, so instead gets an Exquisite Sword. Of course, this means that you can get an item greater than Heroic, in this case it costs 200x normal, has 6 Effects and +30% to skills using the item.
Thirdly, let every Exceptional Effect start with Greater Quality Items. So, let a Greater Quality Sword be Baleful, why not? It makes things easier and makes the lower quality items more useful.
Poisoned
Any Effect, Minimum Craftsmanship: Greater, Stackable
A Poisoned Item is designed to allow poison to be delivered via the item. The poison might be part of the item itself or there may be a mechanism in the item designed to deliver the poison. Each level allows a dose of poison to be delivered. The damage done by the poison will depend on the poison used.
Preserving
Storage Effect, Minimum Craftsmanship: Greater, Stackable
A Preserving Item can hold its contents safe and without spoiling for longer. Each level of Preserving adds one to the time multiplier. So, a waterskin will keep water fresh for a week, but a Greater Quality Preserving waterskin will keep water fresh for 2 weeks and a Heroic waterskin with Preserving 5 keeps water for 6 weeks.
Secretive
Any Effect, Minimum Craftsmanship: Greater, Stackable
A Secretive Item is disguised as something else or is difficult to spot. So, Secretive Lock Picks might be disguised to look like pins on a brooch or might be within a case strapped to their user's leg and so be hard to spot. Each level of Secretive halves someone's Perception roll when trying to find the Item. So, Sam the Sneaky has a set of Secretive 2 Lock Picks disguised as the teeth on a comb. A guard with Perception 80% searches him, but the guard's chance of spotting the lock picks is halved and halved again, reducing his chance to 20%.
Simple
Weapon Effect, Minimum Craftsmanship: Greater, Stackable
Simple weapons are easier to use. So, the required STR or DEX of a Simple Item is reduced by 4. A Simple Bastard Sword, for instance, can be used by a STR 9 DEX 9 person without penalty.
Splendid
Any Effect, Minimum Craftsmanship: Greater, Stackable
A Splendid Item looks beautiful, it is well decorated, burnished, impressive. It does not give any additions to the functionality of the item, but each level of Splendid increases the cost of the item. So, an Exquisite Sword would normally cost 5x Item cost, but an Exquisite Sword that is Splendid x2 costs 7x Item Cost.
