Tiefling
From MRQWiki
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Tiefling
This write-up is a translation in RQII terms of the 4e vision of tieflings, which appears to be quite different to that presented in the d20SRD. 4e Tieflings appear to be iddy-biddy Hellboys while SRD versions are essentially humans with minor visual cues and a bent towards stabbing people in the back.
Stats
| Characteristics | Hit Locations | |||||
|---|---|---|---|---|---|---|
| Char | Roll | Avg | D20 | Location | AP/HP | |
| STR | 3D6 | 11 | 1-2 | Tail | 0/4 | |
| CON | 3D6 | 11 | 3-4 | R. Leg | 0/5 | |
| SIZ | 2D6+6 | 13 | 5-6 | L. Leg | 0/5 | |
| INT | 2D6+8 | 15 | 7-9 | Abdomen | 0/6 | |
| POW | 3D6 | 11 | 10-12 | Chest | 0/7 | |
| DEX | 3D6 | 11 | 13-15 | R. Arm | 0/4 | |
| CHA | 2D6+6 | 13 | 16-18 | L. Arm | 0/4 | |
| 19-20 | Head | 0/5 | ||||
Attributes
Strike Rank 13: Combat Actions 3: Move 8m: Damage Modifier 0; Improvement Roll Modifier +1: Magic Points 11.
Traits
These are traits based on the 4e write-up. They are quite different to the SRD version as far as I can tell.
Night sight (RQ2), Fire resistance, Bloodhunt, Infernal Wrath
Fire resistance: creature only takes 1/2 normal damage from Fire (round up) whether magical or mundane.
Bloodhunt: Creature gets +10% to all attacks against any foe suffering a serious or major injury.
Infernal Wrath: Each time an enemy causes damage to you, you may immediately spend 1 Magic Point to channel your fury towards that enemy (this does not require a Combat Action). Until the end of the next Combat Round, you gain +5% to all attack rolls targeting that enemy and you do an extra 1 point of damage in each successful attack. If your POW+CHA is 30 or more, double these effects (+10% to hit and +2 damage.) This effect is very draining and cannot be used again until the creature has rested for at least 5 minutes.
Cultural background
Tieflings are most likely to be civilised or barbarian. Tieflings also have their own specific Cultural Background.
Common Skill bonuses
Culture (Tiefling) +30, Lore (Regional) +30
Evade +10, Persistence +10, Sleight +10, Stealth +10
Combat Styles
Pick 2 at +10% featuring any of these weapon types: 1H Sword, Bow, Crossbow, Dagger, Garrotte, Rapier, Shield, Spear, Staff, Unarmed
Advanced Skills
Languages: common +50
Courtesy
Pick two: Art (Any), Disguise, Lore (Any), Mechanisms, Play (Instrument), Streetwise, Survival
Magical Skills
The Tiefling cultural Grimoire is The Book of Fire. It contains the spells listed below. A Tiefling may 'buy' up to 4 spells for 10 free skill points each from this Grimoire during character generation.
- The Book of Fire Grimore: Animate Fire, Attract (Fire), Damage Resistance, Enhance (Cha), Form/Set (Fire), Sense (Fire), Tap (Cha), Wrack (Fire)
Notes
This is an experiment in rendering the Tiefling - a D&D 4e PC race in RQ terms. The idea is to try and preserve the flavour. See also the Eladrin, Half-Elf and Dragonborn. The translation attempts to preserve the flavour and also roughly attempts to stat the different D&D races relative to each other.
