Rune Table with Spells by Rune
From MRQWiki
Rune Table with Spells by Rune
Spells are listed under the Rune which is used for the spells Runecasting test.
If a spell has a Rune in parenthesis after its’ name that Rune must also be integrated.
This table includes Spirit Bane and Spirit Shield from the RuneQuest Companion.
|
Air |
Extinguish |
Rune Touched reduces damage from falling by half and adds +10% to Athletics skill when jumping. |
|
Beast |
Bestial Enhancement, Strength, Vigour |
Rune Touched gains Survival (or +10% to Survival is already possessed) and +5% to Lore (Animal) and Resilience. |
|
Chaos |
Skybolt |
Any spells with the Instant trait cast by the Rune Touched inflict a –30% penalty on attempts to resist or counterspell them. |
|
Cold |
Frostbite |
Rune Touched ignores negative effects from exposure to cold environments. |
|
Communication |
Mindspeech |
Rune Touched gains +10% to Influence skill and gains new Language skill. |
|
Darkness |
Darkwall |
Rune Touched gains Dark Sight and +10% to Stealth skill. |
|
Death |
Hand of Death, Undead Bane |
An opponent suffering a Major or Serious Injury inflicted by the Rune Touched’s close combat attack suffers a –10% penalty to Resilience tests to stay conscious or avoid death. |
|
Disorder |
Babel(Communication). Befuddle(Man or Beast), Demoralise, Disruption |
Rune Touched adds +2 to all Strike Rank rolls. |
|
Dragon |
Dragon Breath |
Rune Touched gains +20% to Resilience. |
|
Dragonewt |
|
Rune Touched will reincarnate as a dragonewt upon death. |
|
Earth |
Protection |
Rune Touched gains +1 to STR, CON and SIZ. |
|
Fate |
Fate |
Rune Touched may re-roll one dice roll each day. |
|
Fertility |
Endurance, Heal |
Rune Touched heals and recovers in half the normal time. |
|
Fire |
Firearrow, Fireblade, Ignite |
Rune Touched reduces damage from fire, magical or otherwise, by half. |
|
Harmony |
Glamour |
Rune Touched may grant a single ally +20% to a single skill test, once per day. |
|
Heat |
Warmth |
Rune Touched ignores negative effects from exposure to hot environments. |
|
Illusion |
Shimmer |
Rune Touched gains Disguise skill and +5% to Sleight and Stealth skills. |
|
Infinity |
Multimissile |
Rune Touched doubles the duration of all spells with the Duration trait. |
|
Law |
Fanaticism |
Any spells with the Permanent trait cast by the Rune Touched inflict a –30% penalty on attempts to resist or counterspell them. |
|
Light |
Light |
Rune Touched gains Night Sight and +10% to Perception skill. |
|
Luck |
Good Fortune |
Rune Touched may re-roll one dice roll each day. |
|
Magic |
Countermagic, Countermagic Shield(Stasis), Dispel Magic(Disorder) |
Rune Touched gains +5% to all Runecasting skills. |
|
Man |
Versatility |
Rune Touched gains +1 to DEX, INT and CHA. |
|
Mastery |
Thunder’s Voice |
Rune Touched gains +10% to all opposed tests. |
|
Metal |
Bladesharp, Bludgeon, Dullblade, Repair |
Rune Touched’s iron close combat weapons gains +1 damage, but only when wielded by the Rune Touched. |
|
Moon |
Emotion |
Rune Touched gains +5% to Influence, Perception, Persistence and Stealth. |
|
Motion |
Co-ordination, Mobility, Slow, Speedart |
Rune Touched’s Movement increased by +1m. |
|
Plant |
Clear Path |
Rune Touched gains Survival (or +10% to Survival is already possessed) and +5% to Lore (Plant) and Resilience. |
|
Shadow |
Cover of Night |
Rune Touched gains +10% to Sleight and Stealth skills. |
|
Spirit |
Second Sight, Spirit Bane(Earth), Spirit Screen |
Any spells that target spirits cast by the Rune Touched inflict a –30% penalty on attempts to resist or counterspell them. |
|
Stasis |
Pierce |
Rune Touched is unaffected by Knockback, though they may still cause it themselves. |
|
Trade |
Golden Tongue |
Rune Touched gains +10% to Evaluate and Lore (World) skills. |
|
Truth |
Detect X, Oath of Ordeal |
Rune Touched gains +10% to Perception and Persistence skills. |
|
Undead |
|
Any spells that target undead cast by the Rune Touched inflict a –30% penalty on attempts to resist or counterspell them. |
|
Water |
Water Breath |
Rune Touched’s Athletics skill is considered to be +50% when swimming. |
Categories: Magic | Runes | Spells
