Rune Table with Spells by Rune

From MRQWiki

Jump to: navigation, search

Rune Table with Spells by Rune

Spells are listed under the Rune which is used for the spells Runecasting test.

If a spell has a Rune in parenthesis after its’ name that Rune must also be integrated.

This table includes Spirit Bane and Spirit Shield from the RuneQuest Companion.


Air

Extinguish

Rune Touched reduces damage from falling by half and adds +10% to Athletics skill when jumping.

Beast

Bestial Enhancement, Strength, Vigour

Rune Touched gains Survival (or +10% to Survival is already possessed) and +5% to Lore (Animal) and Resilience.

Chaos

Skybolt

Any spells with the Instant trait cast by the Rune Touched inflict a –30% penalty on attempts to resist or counterspell them.

Cold

Frostbite

Rune Touched ignores negative effects from exposure to cold environments.

Communication

Mindspeech

Rune Touched gains +10% to Influence skill and gains new Language skill.

Darkness

Darkwall

Rune Touched gains Dark Sight and +10% to Stealth skill.

Death

Hand of Death, Undead Bane

An opponent suffering a Major or Serious Injury inflicted by the Rune Touched’s close combat attack suffers a –10% penalty to Resilience tests to stay conscious or avoid death.

Disorder

Babel(Communication). Befuddle(Man or Beast), Demoralise, Disruption

Rune Touched adds +2 to all Strike Rank rolls.

Dragon

Dragon Breath

Rune Touched gains +20% to Resilience.

Dragonewt

Rune Touched will reincarnate as a dragonewt upon death.

Earth

Protection

Rune Touched gains +1 to STR, CON and SIZ.

Fate

Fate

Rune Touched may re-roll one dice roll each day.

Fertility

Endurance, Heal

Rune Touched heals and recovers in half the normal time.

Fire

Firearrow, Fireblade, Ignite

Rune Touched reduces damage from fire, magical or otherwise, by half.

Harmony

Glamour

Rune Touched may grant a single ally +20% to a single skill test, once per day.

Heat

Warmth

Rune Touched ignores negative effects from exposure to hot environments.

Illusion

Shimmer

Rune Touched gains Disguise skill and +5% to Sleight and Stealth skills.

Infinity

Multimissile

Rune Touched doubles the duration of all spells with the Duration trait.

Law

Fanaticism

Any spells with the Permanent trait cast by the Rune Touched inflict a –30% penalty on attempts to resist or counterspell them.

Light

Light

Rune Touched gains Night Sight and +10% to Perception skill.

Luck

Good Fortune

Rune Touched may re-roll one dice roll each day.

Magic

Countermagic, Countermagic Shield(Stasis), Dispel Magic(Disorder)

Rune Touched gains +5% to all Runecasting skills.

Man

Versatility

Rune Touched gains +1 to DEX, INT and CHA.

Mastery

Thunder’s Voice

Rune Touched gains +10% to all opposed tests.

Metal

Bladesharp, Bludgeon, Dullblade, Repair

Rune Touched’s iron close combat weapons gains +1 damage, but only when wielded by the Rune Touched.

Moon

Emotion

Rune Touched gains +5% to Influence, Perception, Persistence and Stealth.

Motion

Co-ordination, Mobility, Slow, Speedart

Rune Touched’s Movement increased by +1m.

Plant

Clear Path

Rune Touched gains Survival (or +10% to Survival is already possessed) and +5% to Lore (Plant) and Resilience.

Shadow

Cover of Night

Rune Touched gains +10% to Sleight and Stealth skills.

Spirit

Second Sight, Spirit Bane(Earth), Spirit Screen

Any spells that target spirits cast by the Rune Touched inflict a –30% penalty on attempts to resist or counterspell them.

Stasis

Pierce

Rune Touched is unaffected by Knockback, though they may still cause it themselves.

Trade

Golden Tongue

Rune Touched gains +10% to Evaluate and Lore (World) skills.

Truth

Detect X, Oath of Ordeal

Rune Touched gains +10% to Perception and Persistence skills.

Undead

Any spells that target undead cast by the Rune Touched inflict a –30% penalty on attempts to resist or counterspell them.

Water

Water Breath

Rune Touched’s Athletics skill is considered to be +50% when swimming.