Temples SRD

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Temples

All temples, regardless of the cult, share these attributes.

Learn & Recover Magic

Temples act as centres to learn and recover Divine Magic and cult-specific Rune Magic. All temples, no matter how small, allow the learning and recovery of some Divine Magic spells.

Temple Defence

The most basic defence is that of a permanent Consecrate spell in effect over the temple grounds - consult the Temple Defences table.

Temple Defences
Temple SizeMagnitude of Consecrate SpellOther Magical DefencesGuards
Site1 to 2None50% chance of 1D3 Novice-level guards being present
Shrine3 to 450% chance of Magnitude 1D3 spell covering areaUsually one Novice-level guard present for every five initiates
Minor Temple5 to 61D2 Magnitude 1D6 spells covering areaUsually one Seasoned-level guard present for every five initiates, plus one Veteran-level sergeant
Major Temple7 or higher1D4+1 Magnitude 2D6 spells covering areaUsually one Seasoned-level guard present for every four initiates, plus 1D3 Veteran-level sergeants and one Master-level commander

Temple Growth

Every year, a temple that is successful in its daily tasks has a cumulative 1% chance of swelling to the next size of temple. A temple must be able to afford the cost of upgrading to its next temple size, otherwise it will remain at its current size.

Temple Growth
Temple SizeAverage Cost to Create
Site3 gold ducats
Shrine150 gold ducats
Minor Temple7,500 gold ducats
Major Temple50,000 gold ducats
Site

Cost to Maintain: Maintenance of a site is generally exceptionally low, running to only a 1D6 silver every month. Clergy: A site will only occasionally have a permanent clergy member assigned to it. Instead, a number of sites are normally overseen by one or more initiates and the occasional acolyte. There is a 50% chance that an initiate will be present at a site at any one time - if the roll is 05 or lower, an acolyte and 1D3 initiates will be present. Number of Lay Members: A site will usually have five worshippers, or lay members, for every initiate who regularly visits the site (usually somewhere between five and 20 lay members). Required Staff: A site has no required staff; initiates are expected to maintain the site every time they visit. Income: A site generates a very small amount of income, paid to the itinerate clergy that come to conduct services. A site usually generates an income of 3d6 silver per month, though much of this may be in the form of trade goods, rather than coin.

Shrine

Cost to Maintain: A shrine requires 20 silver per month simply to keep the structure standing. It must also generate about 20 silver per month (in money or goods) for every member of its permanent clergy and 10 silver per month per guard. Obviously, the staff of a shrine is not well paid.

Clergy: A shrine will always have five or more initiates (3D6+2) permanently assigned to it and quite often an acolyte or two (1D4-2) will be in temporary residence.

Number of Lay Members: A shrine will usually have 20 lay members for every initiate.

Required Staff: A shrine has no required staff beyond the clergy and guards, though they will often have meals brought to them by lay worshippers.

Income: A shrine generates enough yearly income to pay for upkeep of the building and for the upkeep of the clergy. There are lean and fat times, of course, but an average shrine brings in 1D6x100 silver per month.

Minor Temple

Cost to Maintain: An average minor temple requires about 500 silver each month just to keep the building in good condition. In addition, it must generate approximately 30 silver each month for every member of its permanent clergy, 20 silver per month per guard and 10 silver per month for each member of its staff (or 2 silver if they are slaves).

Clergy: A minor temple will always have more than 20 initiates (1D100+20) permanently assigned to it, plus one acolyte for every ten initiates. A Runepriest may well be in temporary residence too (50% chance).

Number of Lay Members: A minor temple will usually have 40 lay members for every initiate.

Required Staff: A minor temple requires a modest permanent staff in order to operate. There will be 1d4 lay member staff permanently attached to such a centre of worship for every 20 permanent clergy. The staff perform multiple services, such as librarian, teachers of children, servants to the clergy, cleaning and upkeep of the temple. In regions where slavery is legal and presuming the cult has no stance against it, the bulk of staff will be slaves.

Income: A minor temple generates enough yearly income to pay for upkeep of the building and for the upkeep of the clergy and lay staff. The clergy and staff of a minor temple are usually not paid very well, though they do command a greater income than that of a shrine. An average minor temple brings in 2D6x1,000 silver per month.

Major Temple

Cost to Maintain: An average major temple requires about 4,000 silver each month just to keep the building in good condition, the libraries fully stocked and the ritual equipment in good repair. In addition, it must generate approximately 40 silver each month for every member of its permanent clergy, 20 silver per month per guard and 12 silver per month for each member of its staff (or 3 silver if they are slaves). This is, of course, an enormous sum. Major temples tend to rely upon benefactors such as local nobles (or adventurer initiates) for the large amounts of income required to keep the temple operational.

Clergy: A major temple will always hundreds of initiates (2D10x100) permanently assigned to it, plus one acolyte for every eight initiates. There will also be 1D4+2 Runepriests in residence and at any one time there is a 50% chance of a Runelord being present too.

Number of Lay Members: A major temple will usually have 100 lay members for every initiate.

Required Staff: A major temple requires a large staff. There will be 1d4 lay member staff permanently attached to such a centre of worship for every 15 permanent clergy. The staff perform multiple services, such as librarian, teachers of children, servants to the clergy, valets, cooks, maids, groundskeepers and stablehands. In regions where slavery is legal and presuming the cult has no stance against it, the bulk of staff will be slaves.

Income: A major temple generates an astounding amount of money through the tithing of the faithful and the gifts of the wealthy and noble. An average major temple brings in 3D6x10,000 silver per month.